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# Wordle Solver
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A hard-mode Wordle solving assistant. It narrows the candidate word list as you enter each guess and its result, and suggests the best next guesses using a letter-frequency heuristic. Includes a wager tracker for games played with per-letter betting rules.
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## Install
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### With pipx (recommended)
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[pipx](https://pipx.pypa.io) installs the `wordle` command globally in an isolated environment — no virtual environment to manage.
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```bash
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pipx install .
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```
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To pick up code changes after editing the source:
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```bash
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pipx reinstall wordle-solver
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```
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### With pip (development)
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Requires Python 3.9+.
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```bash
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python3 -m venv .venv
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source .venv/bin/activate
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pip install -e .
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```
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This installs the `wordle` command into the virtual environment's `bin/`.
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### Options
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```
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wordle [--top N] [--position-weight F] [--presence-weight F]
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```
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| Flag | Default | Description |
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|---|---|---|
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| `--top N` | 10 | Number of suggestions to show after each guess |
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| `--position-weight F` | 1.0 | Weight on per-position letter frequency in the heuristic |
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| `--presence-weight F` | 1.0 | Weight on overall letter presence frequency in the heuristic |
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## Usage
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### Assisted mode (playing on an external Wordle board)
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After each guess you make on the Wordle site, enter the word and its color result as a single string of letter–digit pairs:
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```
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> c2r1a0n0e0
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```
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Each digit encodes the tile color:
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| Digit | Meaning |
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|---|---|
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| `2` | Correct letter, correct spot (green / orange in colorblind mode) |
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| `1` | Correct letter, wrong spot (yellow / blue in colorblind mode) |
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| `0` | Letter not in the word (grey / black) |
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The solver prints how many candidates remain, lists them when 20 or fewer are left, and shows the top-ranked hard-mode-valid suggestions.
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### Practice mode
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`/practice` picks a secret word and lets you play through a full game. Type your guess as a plain word — no digits needed, the solver scores it for you. Hard mode is enforced: green letters must stay in their position, and all revealed letters must appear in every subsequent guess.
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## Commands
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| Command | Description |
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|---|---|
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| `help` | Print the help text |
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| `reset` | Clear the solver state for a new puzzle (keeps wager session total) |
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| `quit` | Exit |
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| `/practice` | Start a practice game: solver picks a secret word, scores your guesses |
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| `/round` | Start a new wager round: clears solver state and the round total, exits practice mode |
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| `/price` | Reset per-letter wager prices to the defaults ($1 correct / $2 present / $3 absent) |
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| `/price <g> <y> <b>` | Set custom per-letter prices, e.g. `/price 2 3 5` |
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## Wager tracking
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The solver tracks a running dollar cost for each guess based on its tile results. Default prices:
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- Correct (green): **$1**
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- Present (yellow): **$2**
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- Absent (grey): **$3**
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After each guess the solver prints the cost of that guess, the round total, and the session total. Use `/price` to match whatever betting rules your game uses.
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